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- #Rimworld tech level mod#
- #Rimworld tech level update#
- #Rimworld tech level mods#
- #Rimworld tech level code#
Update 12.04.19 : (Version 1.8.9) Switched to new About supported version notation, added French translation Update 10.07.19 : (Version 1.8.10) Added Multiplayer support. Update 17.10.19 : (Version 1.8.11) Fixed a minor config-save issue, fixed Spacer+ techs being made cheaper by accident) Update 19.01.20 : (Version 1.8.12) Overhauled save system, and added locking projects that are more advanced than your techlevel. Update 20.01.20 : (Version 1.8.12.1) Hotfix for breaking ResearchPal's search feature and updated french translation translation
#Rimworld tech level mods#
Update 23.01.20 : (Version 1.8.12.2) Rolled back the blocking research feature as it was causing issues with multiple mods because of different issues on their side.
#Rimworld tech level code#
Update 08.02.20 : (Version 1.8.13) Fixed an issue with SSRSU, and cleaned up some code Update 14.02.20 : (Version 1.8.14) Added a setting for making techlevels that are more advanced than your techlevel much more expensive. Update 16.02.20 : (Version 1.8.15) Added a slider to allow scaling the cost of all researches and made the setting of the last update configurable. Update 20.02.20 : (Version 1.9) Updated to 1.1 via multi versioning. Update 01.03.20 : (Version 1.9.1) Removed multi versioning due to several issues. Update 10.03.20 : (Version 1.9.1.1) Fixed an issue with the new save system which threw errors. Update 18.03.20 : (Version 1.9.2) Re-Added multi versioning. Update 21.03.20 : (Version 1.9.2.1) Fixed a bug where TechAdvancing would lift the medieval penalty (if enabled) when a slave enters the map. Update 09.07.20 : (Version 1.9.3) Added a discount setting for techs that are below your techlevel. Also contains some more smaller fixes and updated translations. Update 12.07.20 : (Version 1.9.4) Fixed techlevel autodetecting not working properly. Update 22.07.20 : (Version 1.9.5) Added setting to ignore researches that are not located on the main research tab, added a new settings tab which shows the research projects left to complete for each techlevel. Update 22.07.20 : (Version 1.9.5.1) Added a scrollbar to the research project info tab. Update 04.09.20 : (Version 1.9.6.1) Added russian translation. Update 05.09.20 : (Version 1.9.6.2) Fixed russian translation. Update 05.09.20 : (Version 1.9.6.3) Fixed russian translation again. Update 19.03.21 : (Version 1.9.6.4) Added setting to ignore researches that require techprints. Update 11.09.21 : (Version 1.9.7) Added the ability to set default values. Update 19.09.21 : (Version 1.9.7.1) Updated french and russian translations. Update 30.09.21 : (Version 1.9.7.2) Fixed issue where Rule A would return techlevel 0 when all unignored projects were researched. Update 19.01.23 : (Version 1.9.9) Fixed a small bug regarding improperly registered research projects updated simplified Chinese translation.
#Rimworld tech level mod#
This mod is released under the license "GNU General Public License v3" Go to the Mods menu, and then enable Tech-Advancing. \-Defs (the Defs folder might not be present) The file Structure should look like this: Activate the mod in the mod menu in the game. Unzip the contents and place them in your RimWorld/Mods folder. (ONLY REQUIRED FOR THE A14 Version) Make sure you have CCL (Community Core Library) installed! Thanks to Blackraven6 for the russian translation.ĭownload (by Downloading you agree to the Terms and Conditions below): Thanks to MMAciek for the polish translation. Thanks to duduluu and BOX for the traditional chinese and the original chinese simplified translation. Thanks to farevell for the chinese simplified translation. Thanks to Amanore for the french translation.
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Thanks to CANALETA for the spanish (latin) translation. Thanks to 1000101 for the detour code that CCL used.
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Thanks to Andreas Pardeike aka Brrainz who made "Harmony", which is used by this mod: Click the Techadvancing config - button below the progress bar. Has to be enabled manually if you would like to have that extra challenge.Ģ. Since A17 there is also the option to require a non-tribal pawn to advance beyond the 'Medieval' techlevel, but it is disabled by default and If the player researched more than 50% of the projects with the techlevel Y, then the techlevel rises to Y If the player researched all projects of techlevel X and below, then the techlevel rises to X+1 Once one of the two Conditions(either A or B) is fulfilled: Once certain conditions (mentioned below) are fulfilled, your Techlevel gets improved. This mod advances the Techlevel of your Colony.
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